|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.5Sep 3, 2018Played for about 10 hours. I love the style, the music, the sound effects. The wacky theme is also spot-on. I am especially fond of the MockPlayed for about 10 hours. I love the style, the music, the sound effects. The wacky theme is also spot-on. I am especially fond of the Mock Stars condition, the way they disco around, and the clowns when they leave their car. It's just so much fun to watch all the little details in the animations. It's really well-done.
For the most part the management side of things is really good. It does sort of repeat the same pattern again and again for each new hospital. But new stuff is introduced each time you start over so I don't feel like it's a chore. And with the challenges, both local and online, there's always something to pay attention to and strive for. On top of that you can earn the in-game Kudoshes and buy new items to spread around. And this is where it turns into playing "doll house" I guess. And the same way I like The Sims, I also like decorating my hospital. Admittedly, some of it gets a bit tiring as most rooms need a basic set of stuff each time. But it's fun to top it off with new and interesting items.
Staff management is a bit broken. It tries to make you enable/disable certain staff for certain tasks to optimize everything. But in the end, you just ignore that part and let them do as they please as the staff list grows to an impossible to manage length. But I don't really care. The game is fun and cozy and it makes me feel relaxed when I play it.
I'd love to see a Two Point Park or other similar games.…
Average User Score: 5.9Apr 11, 2018Pros:
Fun, open world
Plenty of stuff to do no matter where you go Emergent gameplay is fun, but becomes tiresome (read cons) Weapons feelPros:
Fun, open world
Plenty of stuff to do no matter where you go
Emergent gameplay is fun, but becomes tiresome (read cons)
Weapons feel awesome to shoot
Hunting (until you realize the illusion, read cons)
The animal companions
The human companions
The monologues, oh my, the monologues...
The "story" in general
Enemies constantly spawn out of thin air behind you
Animals contantly DE-spawn when you are trying to follow them
It becomes obvious quite quickly that the world is only existing right in front of you. Turn your head for 30 seconds, then look back, and it's a roll of the dice what you'll be seeing.
The world feels extremely UNpersistent.
The emergent gameplay is fun, but becomes stale once you realize that stuff is being thrown at you just because you are there, not because they "run into you coming from far away".
Ok, so I understand that having a completely persistent world is difficult. You'd have to track and process AI for all NPC's everywhere, all the time. It's probably not doable, especially on the consoles. But in Far Cry 5 it seems like nothing is persistent at all. Even the things you are looking at. Following a deer? You can be certain that if it goes out of sight for 1 seconds, it'll be de-spawned and your hunting skills are suddenly pretty useless then. It's basically a game of luck if you manage to keep them in sight for long enough that they won't just disappear into thin air. Same goes for enemies. You will be followed and suddenly you'll notice that they've gone quiet. Not because you defeated them, but because the game has removed them completely. It's the one thing I will say sortof ruins FC5. The lack of persistence.
In-game silver bars currency is not a problem. Some complain about it, but really, just get the double fur perk and you'll have plenty of money. It was never a problem for me and I've pretty much maxed out my character and even buy special ammo if I feel like it. You basically only need the silver bars if you want the special-skin weapons, which was never something I cared for anyway. Let me point out that these special weapons have pretty much the same stats as the none-skinned ones, so it's not a big deal to not have them.
But really, it's a fun game. Just don't expect it to be Skyrim or Witcher 3. This is the light-weight type open world game, where the world is there, but nothing is going on anywhere but right in front of you.…
Average User Score: 8.6Oct 15, 2017RoboRecall was good. Arktika 1 is better. At least in my opinion. I've always been fond of the looks of the Metro games and this is right upRoboRecall was good. Arktika 1 is better. At least in my opinion. I've always been fond of the looks of the Metro games and this is right up that alley (makes sense, same developer). Not only is it more atmospheric, it also has some horror elements thrown in for good measure. Using shadows and light in creative ways to change the mood and feel of the different locations and how you handle them. For instance, the more open boss-like areas are always well-lit. While the tunnel passages are dark and gritty, with enemies to match. It gives the game great diversity.
I love the gun customization options. You could argue that the game is a bit on the easy side. But to be honest, that is how I like it. I just wanna feel like a bad-ass! Touch controls are really well implemented. Puzzles are also quite good, although a bit on the easy side. But I guess that's to be expected. It is a shooter after all. But easy as they are, they are quite creative in how to let the player manipulate the surroundings.
My only real gripe is with the teleportation system. There's no other option than that. No free locomotion. I caught myself wanting to move all the time, but you can't. Or, rather, you can, but only to the few fixed teleport locations. It's not that it doesn't work, because it does, it's that I miss the freedom to explore. In other words, there absolutely no exploration in this game. And that's a bit sad.
Looking over the existing VR games, this is definitely one of the gems. If you buy this and Lone Echo, you are set for many, many hours of fantastic VR gaming.…
Average User Score: 7.6Sep 17, 2017Once you get past the first couple of drab hours where you're basically doing virtual labor on a space station, it get interesting. Even theOnce you get past the first couple of drab hours where you're basically doing virtual labor on a space station, it get interesting. Even the mechanics seem to get more interesting, as they are tied up on more interesting jobs and functions.
It's not the most diverse game, and the ending is a bit abrupt. But the gameplay certainly improved as the game went along and the story also improved quite a bit.…
Average User Score: 8.1May 13, 2017The cutest horror game I've ever played. There's a lot to cherish about this game. When I finished it, I wanted it to keep going. I wasn'tThe cutest horror game I've ever played. There's a lot to cherish about this game. When I finished it, I wanted it to keep going. I wasn't ready to leave this grotesque nightmare. That might not be the best description of something that is supposed to make you want to wake up. But nonetheless, this game has so much charm, and so much character, that you just want to hug it and keep it close forever.
I have my theory on the story. And as it was with Inside, it is open for interpretation. So I highly suggest you go buy it, play it, and put together your own. It makes you think.…
Average User Score: 8.1Apr 20, 2017What an amazing game! Great puzzle design, fantasticly fleshed out characters with funny and interesting dialogue. This game is big! And it'sWhat an amazing game! Great puzzle design, fantasticly fleshed out characters with funny and interesting dialogue. This game is big! And it's open! But at the same time, it all makes sense. Well, not in the sense that the story is predictable (not in the least), but the design of the game never let's you get stuck in a way that is frustrating. And it is not because of handholding. It is because of some very well thought out design choices.
There's absolutely nothing about this game I don't like. It's everything I could have hoped it would be. And I'm sad it had to end... I mean, finishing the game made me sad, because then I was done with it... And I didn't want it to end!!!…
Average User Score: 6.1Nov 20, 2016I can't stop playing this game. It's just stupid, silly fun. No logic, no story, just smashing cars, running over pedestrians and witnessingI can't stop playing this game. It's just stupid, silly fun. No logic, no story, just smashing cars, running over pedestrians and witnessing one crazy situation after the other. Max Damage has a lot of new content which is a welcome addition over the Reincarnation release. This game is like Reincarnation on steroids. Everything is buffed up!
Could you argue it's the same game? Well, only the same way Left4Dead 1 and 2 is. Reincarnation sortof got everything in line at the end, but with Max Damage they got it all right from the get go and then some.
It runs like butter, it has new peds, new cars, new maps, and a nice polish aswell! But if you don't like this type of game, stay the hell away from it. This is not for everyone, and DEFINITELY not your everyday driving game.
So basically, if you aren't easily offended and just want to sit back and let the carnage unfold, this is for you.…
Average User Score: 7.7Sep 1, 2016I've played them all. Been a fan ever since the original in 1995. 1, Armageddon and then perhaps Reloaded are my favorites, but with Worms:I've played them all. Been a fan ever since the original in 1995. 1, Armageddon and then perhaps Reloaded are my favorites, but with Worms: W.M.D I think I might have to change that to a singular game. In other words: This game is everything I love about Worms. For some reason Revolution just didn't work for me. Not in a technical sense, but in the sense that it didn't have that magic ingredient that is absolutely imperative for a Worms game to work. W.M.D has this in spades!
First off, the vehicles! I love them! It is amazing how much it adds to the gameplay. Then there's the single player gampaign, which is actually quite well done and challenging. You sortof get the idea of what they want you to do, but since it is Worms, everything doesn't always turn out the way you thought it would. And that mayhem is just a blast to behold. Literally!
The personality of the Worms also shines through. Probably THE most important thing in a Worms game is the speech banks. And so far I've chuckled aplenty when my Worms complain or scream when a grenade lands nearby. It's just a lot of fun to watch this game in action.
The new Worms design is also a large step forward. Gone is the super-cute Worms of the past. Now we have a more sinister looing worm, without shedding the cuteness completely. And that's ultimately the personality I want the worms to have. They are sortof these tough little guys who believe they are the master of the world. But they **** up over and over again, and thus we feel sorry for them while laughing our asses off.
Some small glitches aside, this game is the ultimate worms game. I give it a 9 since, unfortunately, there's still no easy way to create and upload custom speech banks, tomb stones and so on. I have been wishing for this forever. But Team17 doesn't seem to prioritize it. I would love to go bananas making these things and uploading. Perhaps in a future update.
Bottom line: This is the best Worms game since the series began.…
Average User Score: 4.6Aug 16, 2016This game is certainly growing on me. Initially it seems very shallow and frustrating. But as you get further into the game, things begin toThis game is certainly growing on me. Initially it seems very shallow and frustrating. But as you get further into the game, things begin to reveal themselves to you. The inventory management is still a chore, but the overall gameplay falls into place when you start to understand how the game works. It's actually quite well designed and diverse.
It does have its flaws though. The whole game does feel a bit dull when it comes to npc's and wildlife. All being procedurally generated, it doesn't take long until you realize that even though things look different, they all act exactly the same. So it's basically the same animals with different looks. Same goes for NPC's. They looks slightly different from one another, but they are always the same static 3D models sitting in a chair in exactly the same position when you arrive at the space stations or outposts.
But when you start seeing the game as sortof of a table top game instead of a space RPG - then it starts working! Just imagine the NPC's as static plastic figurines who let's you do certain tasks that then enables other stuff and so on. The underlying game mechanics are certainly quite interesting and entertaining.
Landing on new planets is always enjoyable. Will there be riches? Will it be lush with forest? Are the sentinels gonna come after me? Will I find a trading outpost? So many variables make it quite enjoyable, although the potential for more is immense. So I look forward to seeing what HelloGames manage to implement in the future.…
Average User Score: 8.4May 13, 2016This game is absolutely amazing! They've taken the Doom 1+2 tropes and made a masterpiece of a single player campaign. Expertly designed,This game is absolutely amazing! They've taken the Doom 1+2 tropes and made a masterpiece of a single player campaign. Expertly designed, fantastic music, audio and graphics and some adrenalin pumping action. And the exploration, oh my, I love the exploration! I've spend so much time just roaming around trying to discover every secret there is.
The game is fast in bursts of demons. Then it slows down and let's you discover the map until you run into another demon nest. And every battle is unique with traversal of the environment in all dimensions. Enemies are really well designed. Each one has a different optimal approach for extermination. In each battle you find yourself constantly laying out tactics for which demons to hunt down first. And it happens so fast that you can't help but get a kick out of it! It's glorious!
Outdoor environments, indoor environments. Stunning vistas of the martian horizon. And even with so much going on on-screen, I haven't once dropped below 100 fps on ultra with my GF970. So well optimized.
This is all I wanted it to be and more. And oh my god, the chainsaw! Love that it's not just another weapong but actually has a tactical point. The game design impresses the **** out of me. Finally a game that is A GAME! You know, not just an on-rails interactive cut-scene. There's NONE of that. This is how you make a computer game.…