- Summary: Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future forEarth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order. Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.…
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XCOM 2: War Of The Chosen Reveal Trailer - E3 2017
Oct 3, 2016While it mightn’t look as crisp and clear as the PC version, console controls are easy to use — after all, we’ve already experienced the franchise on Xbox and PlayStation before. The only thing that really lets consoles down is ridiculously large loading times, which you’ll really feel if you’re relying on deft saves to get out of a tight spot. After playing on Xbox One, I continue to question why Firaxis and 2K didn’t just release XCOM 2 to all platforms at the same time.
Official Xbox Magazine UKNov 1, 2016A masterpiece - one of best games on Xbox. [Dec 2016, p.74]
Oct 8, 2017I played the first one on PC and I enjoyed it a lot didn't know there's a second one till I bought my xone I can't say I experienced anythingI played the first one on PC and I enjoyed it a lot didn't know there's a second one till I bought my xone I can't say I experienced anything like this in video games it has very good RPG elements the like the way you have to choose between missions and how u decide to build your base , and the combat is just perfect specially with alien rulers which added an extra awesome challenge just love everything about this game…
Jan 22, 2017Pure bliss. As always huge amounts of customization with your squad as well as base. The game never plays the same way twice, easily one of myPure bliss. As always huge amounts of customization with your squad as well as base. The game never plays the same way twice, easily one of my most favourite franchises of all time and this entry delivers the goods! The difficulty is a bit much though, even on rookie this game is a challenge.…
May 5, 2017Strategy game excellence. Takes the required skills from the first game and expands upon them exponentially. Adding layers of depth and a hugeStrategy game excellence. Takes the required skills from the first game and expands upon them exponentially. Adding layers of depth and a huge customization suite into the mix. Enemy design is spot on and the game ramps the difficulty at all the right times.…
Oct 11, 2016Yeah, we lost. Get used to it, for the canon ending of XCOM is we lost and now the Advent controls humanity's fate. Starting off on the backYeah, we lost. Get used to it, for the canon ending of XCOM is we lost and now the Advent controls humanity's fate. Starting off on the back foot like this means that XCOM is operating as a guerrilla force deep inside enemy territory. It gives a great sense of urgency to the proceedings and allows Firaxis to drip-feed the story into the game as you progress through certain key moments, including missions and research.
XCOM 2 takes what made the XCOM reboot so great and improves on it in every single way, and whilst there are some issues that tag across from the PC version (intermittent choppiness in the Skyranger sequence, and the odd frame-rate issue) it's still a fantastic game and a must-have for anyone who has even a bit of love for turn based strategy games.…
Oct 27, 2016I am a fan of turn-based strategy games and Firaxis' more streamlined XCOM series for modern consoles really hit a balance between meatyI am a fan of turn-based strategy games and Firaxis' more streamlined XCOM series for modern consoles really hit a balance between meaty strategy on a small scale and just enough accessibility. It was one of my favourite games of the last generation and the new one is even better. The punishing difficulty level of even its lower level settings serves to give a very real sense of accomplishment and almost desperation that is uniquely satisfying and absent from almost anything else like on consoles. You WILL have soldiers that you just recently leveled up and carefully personalized unexpectedly die. That makes it all the more poignant, rewarding and even somewhat personal when you eventually slaughter the alien scumbag that just killed your character named after your elementary school buddy.…
Feb 5, 2017This is how a proper sequel is made, with fresh ideas,concepts and gameplay mechanics but without radical changes that alienate the originalThis is how a proper sequel is made, with fresh ideas,concepts and gameplay mechanics but without radical changes that alienate the original fan-base of the previous games.The story was fresh and interesting with fleshed out characters and lengthy dialogue/cut scenes shown throughout the entirety of the game which really help to spice up the Base-building/Research mechanics. Having Played a ton of Xcom:EU and Xcom:EW on classic difficulty I thought I was going to push through the main Campaign with very little effort but Xcom 2 shows little to no mercy to Noobs and Veterans alike. I know some people were upset about the inclusion of more turn-limit based missions but those are few and far in-between and only help improve the game by introducing new challenges like capture/destroy objectives and target/team extractions which help create a tense atmosphere and give you a sense of urgency while playing
- -Original story/campaign that's not a bunch of rehashed ideas from the 90's Xcom games. As much as I like the Idea of Terror From The Deep revisited an Idea like that would be better off as a DLC Expansion rather then it's own fully featured Title.
--New and Improved Game Mechanics/Features that weren't in Xcom:EU/EI plus small tweaks to things like the UI/HUD etc.
--New variations on the soldier classes from the last game.
--Tons of new Items/Gear/Perks to unlock and more detailed visual soldier customization's
--Great soundtrack that suit's the games theme really well.
--A huge variety of new Side Quests/Tasks
--The procedurally Generated Maps are a welcome change and give one of the most addictive video-game series even more replay-ability(although not perfect in design).
--There is a very noticeable difference in the graphics compared to the last game and a lot more detail in the in-game textures. The game looks like it belongs on the current gen consoles.
--Auto-save works great. This game being as Glitchy as it is I never had to worry about playing through lengthy portions of a mission to get back to where I was before crashing or getting caught in a stuck animation.The Auto-save is discrete and effective. It doesn't pop up a message or momentarily pause your game and your last checkpoint is usually right where you left off.
--Some aliens(Shield bearers,Greys,Archon,Sectopods) are too predictable, the late game difficulty comes from Advents bolstered numbers and not the weak AI which becomes more noticeable after the first half of the game.
--No Second Wave Options (one of the things that added major replay-ability to the last two games in the series)
--You can't hope to take out Advent soldiers by throwing a grenade at a car anymore it doesn't always work and it does a lot less AOE damage this time around.
--Procedurally generated maps can sometimes put you at a huge disadvantage by starting you on higher elevation that's too far from the enemies/objectives to be useful or place you in the open with very little or flimsy cover to protect you. occasionally i found a chain-link fence or similar obstacle blocking better cover options forcing me to use both turns per soldiers to get them out of the line of fire while giving me little to no chance to return fire during my turn, The maps usually also place Advent soldiers in better start positions for flanking you or near sturdy cover behind obstacles with other small Advent forces nearby that are all too easy to trigger if your not super careful. I found myself relying heavily on grenades/rockets.
--Xcom 2 is a lot buggier then the previous Xcom titles.The game crashed on me quite a few times from beginning to end and twice just on the final mission. It's especially worse with the Alien Hunters DLC active which I had to delete(caused to many bugs/issues with main game. I also find that having too many soldiers and enemies on screen can cause some stability issues and frame-rate drops or crash your game forcing you to load back in. I don't think Firaxis is even acknowledging how bad the problem is. The latest patch hasn't fixed all the underlying issues. It's obvious that The weak hardware of the Xbox One/Ps4 are partly to blame but AAA games like this one shouldn't be crippled with bugs and performance issues.
--the DLC that comes with the Season Pass is nothing special. I'm hoping for a decent Enemy Within style expansion with Second Wave options but seeing Firaxis's recent minimalist Bethesda style approach to Post Game Support (Bethesda will wait months before releasing a single update patch and only put out a few at most which can be frustrating considering how glitchy their games are) I'm not getting my hopes up.
--Despite the many flaws The game was still really fun to play through. I would've given it a 10 out of 10 but the lack of proper post launch support and the lack luster DLC is really holding back what could have been one of the best games of this Console Gen as Xcom:EU/EI was with the last console Gen.…
Apr 24, 2017Des fois, je me demande si je perds la boule ou toute notion du temps : le premier Xcom rebooté et déterré des morts, c'était bien en 2012 surDes fois, je me demande si je perds la boule ou toute notion du temps : le premier Xcom rebooté et déterré des morts, c'était bien en 2012 sur pc/ps(3)60 ?... parce que là, on est en 2016 sur pc/ps(4)one et je n'ai vu que... presque pas de différences graphiques dans ce Xcom 2 (?), bien qu'il y en ait quand même (?) à part la résolution tout de même ! (sur les consoles récentes bien sûr).
Oui, on va me dire que j'exagère mais en 4 ans -mettons 3 à partir de Within- qu'est-ce qu'ils ont foutu ? à part... fortement dégrader la performance de leur "bébé" qui tourne vraiment comme une patate. Mais il paraît que c'était pire lorsqu'il est sorti sur pc en début d'année 2016 et de ce que j'en sais, c'était vraiment épouvantable et ce Xcon second du nom se qualifiait d'ores et déjà pour l'étron technique de l'année.
On a donc des temps de chargement qui font peu ou prou la minute pour des petites cartes avec de temps en temps, des apparitions d'ennemis scriptées ; on a des ralentissements et de fortes saccades dans le déroulé de l'action et le suivi des prises de décision comme lorsqu'on essaie de lancer un programme dans Windows 3.1 avec 4 Mo de ram.
Tout de même, m'sieurs-dames, je ne voudrais pas être désobligeant mais franchement quelle merde !
Mais en tant que suite de leur excellent jeu de tactique de 2012, tout n'est pas à jeter, loin de là : on retrouve la très bonne interface, l'IA retorse et la chouette présentation générale ; l'histoire et ses cinématiques sont sympathiques et font plus ou moins le boulot, la musique est réussie et la VF très correcte.
On peut maintenant tenter des embuscades puisqu'une infiltration est désormais possible et heureusement d'ailleurs, car sans cela, bien des missions seraient impossibles au vu du nombre hallucinant d'ennemis et de monstres que les développeurs nous balancent à la gueule. C'est là le plus gros grief qu'on peut leur signifier : chez Firaxis, on n'a pas cherché à améliorer, on s'est juste creusé la tête pour faire chier au maximum le joueur honnête.
Pour se donner sans doute une allure élitiste, c'est souvent le cas avec les **** développeurs qui rament avec leurs petites licences qui ne décollent pas : il faut attirer l'attention par tous les moyens, y compris par de la difficulté grotesque et débectante.
La partie gestion est en retrait également du Xcom 2012 puisqu'ici, on est tout le temps sous pression (juste pour faire chier, ouais, ouais) avec les opérations des vilains Roswell qui n'arrêtent pas et peuvent t'envoyer au game over ; on doit également jongler avec les "renseignements" (pour étendre le réseau résistant) et les ressources (pour étendre sa base... euh son vaisseau) et gérer sa troupe, l'équipement, la recherche et tout ça et tout le tralala...
Putain...!. Du coup, je voulais mettre au moins 4 en commençant cette critique et je me rends compte que ça ne va pas être possible. Le Xcon 2 est tellement lourdingue qu'il te rend dingue : ce sera 3 et c'est déjà pas mal.…
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