- Summary: In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't.In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.…
Sep 10, 2018Okami Hd is the ultimate evolution of a classic. The Switch version makes no concessions, presenting everything that is expected from a port and going beyond to fit the (high) expectations of the platform. The end result is impeccable, but even if it wasn’t Amaterasu’s adventure would be recommended regardless.
NF MagazineOct 29, 2018It remains one of the premier experiences in all of gaming! [Issue #36 – November/December 2018, p. 22]
Oct 17, 2018This Switch release is a highpoint, as it merges multiple different methods of control into one version, and can be played anywhere at any time. Ōkami is one of the highest expressions of a video game as art, further blurring the lines between the two. It’s not just a delightful game, it’s also a historically important one, and everyone owes it to themselves to experience Ōkami, either again or for the first time.
Oct 11, 2018I can’t say that Okami will make it into my all-time favorites, but it’s memorable nonetheless. Exploring Nippon and meeting all of its goofy, painted inhabitants makes up for the repetition of combat, but it’s a shame that it didn’t quit while it was ahead — the excessive length and repetitive combat only served to dampen the things it got right.
Aug 9, 2018It's srtteng is japanese.
OKAMI HD Switch
Capcom Release Date: Aug 9, 2018 Also On: PC, PlayStation 3, PlayStation 4, Xbox One SummaryIt's srtteng is japanese.
OKAMI HD Switch
Capcom Release Date: Aug 9, 2018 Also On: PC, PlayStation 3, PlayStation 4, Xbox One
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Aug 10, 2018Okami reminds us that video games are an art, and not because they are a product of excellent quality, but because they are an avant-gardeOkami reminds us that video games are an art, and not because they are a product of excellent quality, but because they are an avant-garde proposal, something completely different from what we are used to seeing, a visual and sound show worthy of a AAA, which will keep us on our toes throughout the adventure. Highly recommended for lovers of Japanese culture and art.…
Oct 10, 2018The game is really great, it's hard to believe that it was a game many years ago.
The perspective of the game is a problem, but consideringThe game is really great, it's hard to believe that it was a game many years ago.
The perspective of the game is a problem, but considering that the old game can be understood.
Unfortunately, there is no Chinese.…
Aug 14, 2018I'd been wanting to play Okami for a long time, but despite all the times it had been ported to numerous different systems over the past fewI'd been wanting to play Okami for a long time, but despite all the times it had been ported to numerous different systems over the past few console generations, I'd just never gotten around to it at any point within the last 12 years, until it came to the Switch. And now, I can see why so many people love this game, and why it's endured for just over a decade, because it is an absolutely gorgeous looking game.
I've noticed that most reviews for this game focus almost entirely on the artstyle, and there's a reason why, because it's beautiful. Other reviews also mention the music, which again, is gorgeous, and the humorous characters. But I am somewhat disappointed with the actual gameplay itself. The combat is a chore. It amounts to mashing Y and then using the paintbrush to draw a line through the enemy when they're down to defeat them. And the text portions of the game are egregiously drawn out (no pun intended). The dialogue stretches on for an eternity, as do gameplay explanations. There was one point where a character was explaining a new combat technique, and I timed how long it took to get through their explanation, and it literally took 52 seconds for them to explain "mash Y four times." I'm not joking. 52 full seconds of text, just to explain how to push the Y button four times. It was ridiculous. And the game over explains literally everything like this. The handholding is unbelievable. And then, there are frequent points in the game where you simply have no clue where you're supposed to go next or what you're supposed to do. So the game simultaneously holds your hand to never ending extents, while also frequently dropping you off into the middle of a field with no clue as to what you're supposed to be doing.
While I did find those things incredibly frustrating, I still loved this game due to its gorgeous looking art style and its quirky, humorous characters. I just wish there wasn't so much wandering with no sense of the direction you're supposed to be headed in, and that the dialogue didn't drag on forever to explain incredibly simple things.…
Aug 30, 2018Good, but not the amazing game some reviews state it is.
The good: beautiful art style, versatile move set which develops well over theGood, but not the amazing game some reviews state it is.
The good: beautiful art style, versatile move set which develops well over the game, the story of the first half is really good, the final boss is a fun test of all the skills you have learned over the game, as it should be, a lot of the minor characters can be endearing.
The average: the second half of the story drags on a bit, bosses and enemies don’t provide a lot in terms of challenge, puzzle solutions are, for the most part, straight up given to you, Issun’s “love for the ladies” gets old fast, brush moves MOSTLY work, but can at times just refuse to read your inputs (especially with the “whirlwind” tech, which I have never managed to get to work and really shouldn’t be that hard).
The bad: combat is repetitive, bosses are straight up recycled in the late game (especially Orochi who you fight three times in the exact same way), game script is verbose, taking minutes to say something that would take seconds.
So, yeah. It’s alright. Worth a play. But I’ve played better.…