- Publisher: Blizzard Entertainment
- Release Date: Aug 13, 2018
DECLARE YOUR ALLEGIANCE
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusadebut even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your alliesDECLARE YOUR ALLEGIANCE
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusadebut even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction's causeAzeroth's future will be forged in the fires of war.
RECRUIT ALLIED RACES
Explore Azeroth as new playable Allied Races, including four you've encountered in your campaign against the Legion. Embark on a quest to earn their favor and unlock each race, adding their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar's high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.
PLUNDER UNCHARTED ISLANDS
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intrudersor enemy playersto collect the island's resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more.
STORM THE WARFRONTS
Head to the frontlines and take part in a large-scale 20-player cooperative Warfront to claim a key strategic location. Build up your faction's forces, lead the charge as your troops lay siege to the objective, and battle the enemy commanders as they make their last stand in this new PvE mode inspired by classic Warcraft RTS battles.
INFUSE ARMOR WITH TITANIC MIGHT
Take control of the Heart of Azerotha legendary neck piece entrusted to you by Magni Bronzebeard. Imbue it with Azerite, an invaluable resource that's emerged in the Legion's wake, to customize your armor with new powers and traits.
ENTER A WORLD DIVIDED
Experience the relentless conflict at the heart of the Warcraft saga. Play through six new zones filled with new World Quests, new World Bosses, new raids and more as you determine whether the Horde or Alliance will shape Azeroth's future.
* NEW LEVEL CAP
Stop the spread of the Blood God's corruption, unearth the secrets of a lost titan vault, and much more as you quest to level 120.
* NEW DUNGEONS & RAIDS
Fight through all-new dungeons like the golden city of Atal'Dazar, and the outlaw town of Freehold!
* CHARACTER BOOST
Advance a new or existing hero character to level 110 instantly, and be ready to join your new allies in battle!
Find adventurers who share common interests through in-game Communities and join cross-realm social groups.…
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World Of Warcraft: Battle For Azeroth - Warrior And Monk Gameplay
Aug 28, 2018Battle for Azeroth launches strong by renewing the conflict between the Horde and Alliance. Blizzard offers two very different experiences this expansion with each faction having their own storyline on unique island nations. It's an enjoyable expansion during the leveling experience, but endgame currently has some issues with sparse weapon drops and clutter stemming from the new Azerite gear system. There are improvements to be made here, but what's available at launch is still very good.
Aug 30, 2018Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I’m honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren’t exactly exciting.
Aug 13, 2018It's got trolls, it's got Mesoamerican art and architecture and its got dinosaurs. What more do you need? 13/10 Would recommend. I'm sureIt's got trolls, it's got Mesoamerican art and architecture and its got dinosaurs. What more do you need? 13/10 Would recommend. I'm sure there's some good Alliance stuff too, but whatever. For the Horde!…
Sep 11, 2018TLDR: Great expansion at first, but minimal and somewhat pointless endgame content leaves you bored after a few weeks. My suggestion, get itTLDR: Great expansion at first, but minimal and somewhat pointless endgame content leaves you bored after a few weeks. My suggestion, get it and sub for one month. Come back when there's more content. For the first time ever, questing is the more interesting part of wow.
It's a difficult one to rate. There's many good and bad aspects. The new areas are beautiful and detailed, interesting to explore. The expansion focuses more on story than most previous expansions and playing those story scenarios have been a big plus for me.
Horde is heavily favored in this expansion, from story, to areas, and even items and mounts, all are more detailed and varied for the horde. Alliances experience is a bit more bland, and somewhat cartoony in areas such as Stormsong valley.
Dungeons have been varied, and they are trying to incorporate more raid mechanics into the dungeon boss fights. This makes it great as practice for upcoming raids if you've been away from wow for a few months or years. But there's one big issue with the dungeons, the balancing between normal, heroic and mythic is completely off. You can spend days/weeks in normals, while leveling, once you're 120, you'll spend maybe a day on heroics and then there's no incentive to ever do heroics again. The dungeon finder becomes completely useless, since you'll only be interested in mythics, which don't use the raid finder. So you'll need a group of friends, fly to the dungeon, and pretend it's a raid. This removes all quality of life they've introduced since WotLK. Right now, only a few weeks after release, mythics are easy with all the gear thrown at us, so a random group with the right ilevel is easily possible. So this restriction is really just an inconvenience.
Only one raid has released so far, but we flew through it with relative ease. And unfortunately, unlike everything else so far, has had very little storytelling (without reading up outside of the game). The boss encounters are hit or miss, some are great and require a well coordinated team, but some clearly had no thought put into them. Heroic was a little more interesting, and was somewhat of a challenge, but we did it in the first week of release. The raid itself seems somewhat bland in comparison to the detailed areas we explored in the new areas of Zandalar. I find myself not interested in running the raid again, the ease with which we ran through it ruined the experience.
Island expeditions are introduced as a pve(simulated pvp) or pvp, offering very little outside of leveling your necklace for the first week or two.
The new war campaign instance is practically pvp but for some reason is pve only. Similar to alterac valley but pve only. It's extremely drawn out, taking up to 40min. There is very little reason to do this more than once, to get your 370 ilvl cache. And worst of all, in order to access it, players need to give up their hard earned crafting materials.
This is the quickest I've become bored after doing all end game content. Very little left to do until new raids are out (and hopefully new questing areas). The only thing left to do is run higher and higher mythic+ dungeons and I've run those instances more than enough now.
Despite the new warmode, which turns any area into PVP
World quests started off interesting, and the rewards scaled for a short period. But they quickly become a means of grinding rep and nothing more. The mission table gives such menial rewards that it's not worth doing either, and is so awkwardly placed that you can get the same amount of rep that an 8hour mission would take, in the time it would take to get to the table by doing a world quest.
On the one hand I feel like Blizzard are trying to drag things out so that you will subscribe for longer, but those efforts are also undermined by the various ways to overcome it, which also ruins the usefulness of the new endgame content they've provided. It contradicts itself. The longer you wait to play it, the easier it will become to level and breeze through end game content.…
Sep 12, 2018Pros: The Art work, quests, story line, cut scenes and cinematics are top notch as always. Dungeons are bit buggy, overall fresh and fun.Pros: The Art work, quests, story line, cut scenes and cinematics are top notch as always. Dungeons are bit buggy, overall fresh and fun. World PvP is probably my favorite aspect of this expansion so far, love the bounty system.
Cons: Island Expeditions were poorly implemented, and are completely dead after the first week...they need to be rework or removed asap.
The gameplay is buggy, rewards are great; they really should be made into a 20 vs 20 battleground...
Class game play:
"Class fantasy" (as blizzard puts it), is pretty clunky. Damage is currently being balanced, but the skills and GCD flow need a lot more work
The response from Blizzard to the community is a train wreck... just about everything they do with weekly updates gives me one less reason to play...
I love Blizzard and their games, but they really need to listen to the community and reflect on the feedback.…
Sep 12, 2018I'd like to start with the obvious thing that is very dissatisfying. Battle For Azeroth is nearly the copy of Legion on different zones andI'd like to start with the obvious thing that is very dissatisfying. Battle For Azeroth is nearly the copy of Legion on different zones and new plot.
- We were tired of world quests at the end of previous expansion and imediately when we finish main plot in each zone we received world quests which were of course based on the quests we had just ended. Emisary rewards are also some kind of joke. 600 gold, it was a guaranteed award in legion + something else. here we receive AP, gold of item 340 (that's quite ok at the beginig)
- Leveling was not a pleasure. Main plot was not separated from side quests and it was intermingling and I was confused what exactly I should have be doing. I got lost in Zuldazar main quest line and I was forced to contact with Blizzard support. Unbelievable
- There's no endgame zone. There's no zone like Suramar or Tanaan Jungle that will keep us for some time, doing quests and going through the progress of the zone while upgrading the reputation with its
- Island Expedion, theoreticaly it should have been something new, creative and interesting. To be honest, after completing this activity twice I've already been tired of grinding Azerite Power. Only pvp mode is gripping, but on other dificulties it feels like 3v3 pve content which quickly gets boring and very repetitive
- Oh yes, Azerite Power.. of course it's not a copy of Artifact Power tho...
- When it comes to dungeons I enjoyed doing them, but huge disadvantageit's their lenght, numerous of trash which fills up the large halls for example Shrine of the Storm it's nearly tiring to enter this dungeon because you know that you will loose around 40 minutes of your life to complete it. Mechanics are repetitive from Legion. I almost cried of laugh when I saw the last boss mechanic from Freehold. Was that twin of Gul'dan? ;)
- Another thing that is really anoying is that I completely don't feel the progress of my caracter. I can't say "Yeah, now I'm more powerful I can do things more easily or on higher dificulty"
- Horde main town is beautiful when it comes to design but pragmatically it's horrible. Hundred of stairs, no portals up and down, profesions on the site that is only visited because the scrapper is there, We spend most of time in the harbour while trying to get to Alliance's zones.
- Professions have lost on value. 3 stars of everything in first 2-3 days, but the frequency of a plant like Anchor Weed is on 5% lvl
To sum up, the plot and the story is great and that's the only thing I like in this expansion. I've got tired of this game and I won't subscribe for the next month, because it's just the waste of money for such terrible game.
Wake up Blizzard or you will loose us, players that love World of Warcraft but are disgusted with the "changes"…
Sep 21, 2018I bought the collectors edition and was super hyped to play. I lasted all of two weeks and was so bored out of my mind I cancelled my sub andI bought the collectors edition and was super hyped to play. I lasted all of two weeks and was so bored out of my mind I cancelled my sub and was out the hundred dollars. I have been playing since Vanilla WoW and never have I seen such a huge failure as BFA. This entire development team should be fired and a relaunch like what Final Fantasy did needs to happen. This is unacceptable!…
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